Melnibonéan Mythos
Contents: Arioch Assassinator of the Gods Clakar Darnizhaan Dharzi hunting dog dragons Donblas Elenoin Elric Fileet Grahluk Grome Haaashastaak Kakatal Kelmain Meerclar Misha Mist Giant Moonglum Mordagz Myyrrhn Nihrain Horse Nnuuurrrr'c'c' Nuru-ah Oonai Pyaray Quaolnargn Ring of Kings Roofdrak Stormbringer Straasha Theleb K'aarna Vampire Trees Vulture Lion Xiombarg Yyrkoon
The gods of this mythos are different from others in that they occupy many planes of existence at the same time in thousands of different bodies (thus their plane is listed as special). Every avatar is connected in some way and the deities are aware of all of them simultaneously. The deities are constantly trying to gain control of one plane or another for the forces of Law or Chaos. When a god takes physical form in a specific plane, it may take only one of its character class attributes into that plane to work with. In other words, if a god has 20th level abilities in magic use, clerical, and fighting abilities, that god can take only one class of abilities when materializing on a particular plane. In their plane of origin, these gods possess their full powers and are able to use them to control a large part of that plane of existence.
Aside from Arioch, there are other gods of Chaos mentioned, but these are not dealt with in detail in the stories. Those wishing to have those gods in their game must specify their powers. Among those mentioned are: Haborym, Balan, Maluk, Stortor the Old, Baloan, Marthim, Aesma, Alastor, Soebas, Verdelet, Mizilfkm, Balo the Jester, and Checkalakh of the Flame Body.
The gods of chaos use a symbol of eight red arrows radiating from a small circle. The law faction uses a single amber-colored arrow pointing upward.
The lawful gods are described even less than the chaotic ones, with Donblas the Justice Maker the only one mentioned. They all appear (on the Prime Material Plane) as slim, perfectly formed humans dressed in beautiful silks and wearing feather-like armor, using slender weapons of incredible power in battle.
MASTER TYPES
These beings live in other dimensions called half-worlds (demi-planes). In these "worlds" every animal of the earth has a ruler which is the most perfect specimen of its type. They are all dangerous if dealt with from a position of weakness. It seems that every species is aware of the need for some sort of deity; therefore in the cases of dogs (for example), all dogs worship their own image, which in turn becomes Roofdrak, "Master of all Dogs".ARROWS OF LAW
There are 20 arrows of law in a quiver, each of which will always hit and kill one chaotic creature (save vs. death applicable) at normal longbow ranges.BLACK CRYSTAL DOOR
Made of interdimensional metal that wil not break and cannot be affected by magic, a black crystal door will only open with the proper word. It has the power to drain all of the magical spells from any magic-user that tries to magically open it. It will also permanently drain the powerof any device that is used against it.NANORION STONES
These gems are sometimes (5%) found as the hearts of demons that had more than 80 hit points. Their function is to awaken a sleeper no matter what put them to sleep, or raise the dead no matter how long dead. They will function only 1-4 times, and only 15th or higher level clerics can effectively use them.BIBLIOGRAPHY
Michael Moorcock's Elric series consists of the following volumes, all published by DAW Books (New York) in paperback: Elric of Melnibone, The Bane of the Black Sword, The Sailor on the Seas of Fate, The Vanishing Tower, The Weird of the White Wolf, and Stormbringer. This popular series is highly recommended for all AD&D players.|
ELRIC (hero) ARMOR CLASS: 6 or -6 (see below)MOVE: 6" or 15" (see below) HIT POINTS: 45 (variable) NO. OF ATTACKS: 2 DAMAGE/ATTACK: See below SPECIAL ATTACKS: See below SPECIAL DEFENSES: Nil MAGIC RESISTANCE: Standard or 85% (see below) SIZE: M (6') ALIGNMENT: Chaotic evil CLERIC/DRUID: 10th level cleric/5th level druid FIGHTER: 15th level fighter MAGIC-USER/ILLUSIONIST: 19th level magic-user/10th level illusionist THIEF/ASSASSIN: 10th level assassin MONK/BARD: Nil PSIONIC ABILITY: Nil Attack/Defense Modes: Nil |
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The fact that Elric is an albino causes him to be very weak, and he must use artificial means to supplement his strength and constitution. He makes strength potions for his own use out of rare materials. As he travels about, there is a chance that the materials he needs to give him greater strength are not available. At any given time, there is an 85% chance that he has his needed materials, and his strength and constitution will be up to 15. These may be altered by his magic sword, Stormbringer (see below). He employs a great many spells of an unusual nature, as he has the magical studies of all his ancestors to draw upon.
Elric has a conscience of a sort, and sometimes tries to do the "honorable thing", but he is responsible for much evil also. He often rationalizes that the end justifies the means. He is very arrogant towards most humans and extremely vengeful, and though he views the power of stealing souls through Stormbringer with great distaste, he does it anyway to survive.
Elric and his race are familiar with the other planes of existence and have traveled them in the distant past to visit gods in their home planes. Such knowledge has made this race the most powerful magic-users of the Prime Material Plane. It also gives Elric a large advantage in that he can call on forces of great power to aid him in dangerous situations.
He possesses two magical artifacts of great power that enable him to
survive in a world very hard for his sort to live in:
The Ring of Kings
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MOONGLUM (hero) ARMOR CLASS: 2MOVE: 12" HIT POINTS: 98 NO. OF ATTACKS: 4 DAMAGE/ATTACK: By weapon type SPECIAL ATTACKS: Nil SPECIAL DEFENSES: Nil MAGIC RESISTANCE: Standard SIZE: M (5½') ALIGNMENT: Neutral CLERIC/DRUID: Nil FIGHTER: 14th level fighter MAGIC-USER/ILLUSIONIST: Nil THIEF/ASSASSIN: 13th level thief MONK/BARD: 5th level bard PSIONIC ABILITY: Nil Attack/Defense Modes: Nil |
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Born to be a companion to heroes, Moonglum came from the distant east. Ambidextrous, he fights with a sword in either hand at no penalty, due to his high dexterity. He is the friend, helper, procurer, and servant to Elric in many of his travels. Always dapper and looking for his next meal and bed, this mortal deals with the earthly matters that his companion Elric has no time for.
Fear of Stormbringer makes most enemies attack Elric, giving Moonglum many openings at their unguarded foes. He cheerfully slays any who would attack Elric, though his friend's evil tendencies worry him at times.
ARIOCH The Knight of the Swords
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Greater god ARMOR CLASS: -2MOVE: 18"/18" HIT POINTS: 379 NO. OF ATTACKS: 2 DAMAGE/ATTACK: 7-42 (+14) SPECIAL ATTACKS: Sword (see below) SPECIAL DEFENSES: Etherealness MAGIC RESISTANCE: 90% SIZE: Variable ALIGNMENT: Chaotic evil WORSHIPPER'S ALIGN: Chaotic evil SYMBOL: Circle with red arrows radiating from it in all directions PLANE: Special CLERIC/DRUID: 20th level cleric (no healing spells) FIGHTER: 15th level fighter MAGIC-USER/ILLUSIONIST: 20th level in each THIEF/ASSASSIN: 15th level assassin MONK/BARD: 10th level bard PSIONIC ABILITY: I |
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The god Arioch usually takes his magical or fighting abilities into the Prime Material Plane. This god of Chaos is Elric's patron. He always distains the use of armor in battle and fights with a sword that also acts as a rod of cancellation. This sword appears in any plane where the god takes on his fighting attribute. Those beings who know the proper rituals may attempt to summon Arioch from his home dimension. Would-be summoners who pledge themselves to him and offer him human sacrifices may request aid or advice from Arioch, and if it suits his mood and increases his power on the Prime Material Plane, he may grant their request.
Arioch is arrogant and short of temper. He expends a great deal of effort to appear incredibly handsome to whatever kind of creature he is dealing with.
ASSASSINATOR OF THE GODS
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FREQUENCY: Unique NO. APPEARING: 1 ARMOR CLASS: 2 MOVE: 12"/24" HIT DICE/POINTS: 100 hp % IN LAIR: 5% TREASURE TYPE: Nil NO. OF ATTACKS: 2 DAMAGE/ATTACK: 2-20/2-20 SPECIAL ATTACKS: Nil SPECIAL DEFENSES: Wings (see below) MAGIC RESISTANCE: 90% INTELLIGENCE: Average ALIGNMENT: Chaotic evil SIZE: L (9') PSIONIC ABILITY: Nil Attack/Defense Modes: Nil LEVEL/X.P. VALUE: VIII/6,200 |
It attacks with its talons as an 11 HD monster. Its wings have a 50% chance of fouling any weapon used against it so that the weapon will not hurt the creature that round.
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FREQUENCY: Very rare NO. APPEARING: 1-4 ARMOR CLASS: 4 MOVE: 6"/18" HIT DICE/POINTS: 8 HD % IN LAIR: 85% TREASURE TYPE: G NO. OF ATTACKS: 2 DAMAGE/ATTACK: 1-12/1-12 SPECIAL ATTACKS: Rending SPECIAL DEFENSES: Immune to fear, never surprised MAGIC RESISTANCE: 25% INTELLIGENCE: Low ALIGNMENT: Chaotic evil SIZE: L (8') PSIONIC ABILITY: Nil Attack/Defense Modes: Nil LEVEL/X.P. VALUE: VI/650 + 10 per hp |
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DARNIZHAAN Lesser god ARMOR CLASS: -8MOVE: 18"/24" HIT POINTS: 300 NO. OF ATTACKS: 2 DAMAGE/ATTACK: 6-60/6-60 SPECIAL ATTACKS: Nil SPECIAL DEFENSES: See below MAGIC RESISTANCE: 95% SIZE: L (20') ALIGNMENT: Neutral evil WORSHIPPER'S ALIGN: Neutral evil SYMBOL: Dirty clenched fist PLANE: Prime Material Plane CLERIC/DRUID: 14th level druid FIGHTER: 20th level fighter MAGIC-USER/ILLUSIONIST: 15th level in each THIEF/ASSASSIN: Nil MONK/BARD: Nil PSIONIC ABILITY: II |
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Among the "Dead Gods", Darnizhaan was the greatest. These beings with godly attributes ruled over all before the day of the gods of law and chaos. He was the god of the earth, but now fears all the new gods that roam the planes. He will not come near a new god or one of their creatures.
Darnizhaan cannot be hurt by manufactured items of any type. There is a 5% chance that he will attack those that dig deeply into the earth (more than 100 feet) if they are not associated with law or chaos.
This god fights with his fists, doing 6-60 points of damage with each.
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DHARZI HUNTING DOG FREQUENCY: Very rareNO. APPEARING: 3-12 ARMOR CLASS: 4 MOVE: 15" HIT DICE/POINTS: 5 HD % IN LAIR: 25% TREASURE TYPE: Nil NO. OF ATTACKS: 3 DAMAGE/ATTACK: 1-4/1-4/2-12 SPECIAL ATTACKS: Nil SPECIAL DEFENSES: Nil MAGIC RESISTANCE: Standard INTELLIGENCE: Animal ALIGNMENT: Neutral SIZE: L (5' at the shoulder) PSIONIC ABILITY: Nil Attack/Defense Modes: Nil LEVEL/X.P. VALUE: III/90 + 5 per hp |
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Through they come in many colors, these dragons are similar in nearly all ways to red dragons. They are used in war by the Melnibonéans as steeds, and they are feared by all the enemies of this race. Their breath weapon differs slightly from that of the standard red dragon in that it is a blast of highly volatile liquid, much like Greek Fire (though the range, cone and damage are the same as for red dragons). The dragon-riders are reluctant to use their dragons in battle except in extreme emergency, as the dragons always return to their caves and become dormant for long periods after great exertion. A Melnibonéan dragon will sleep a number of years equal to its age level after any prolonged activity.
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Greater god ARMOR CLASS: -6MOVE: 15"/24" HIT POINTS: 400 NO. OF ATTACKS: 2 DAMAGE/ATTACK: 3-30 (+14) SPECIAL ATTACKS: Magic ability SPECIAL DEFENSES: Displacement MAGIC RESISTANCE: 50% SIZE: M (7') ALIGNMENT: Lawful good WORSHIPPER'S ALIGN: Lawful good SYMBOL: Amber arrow pointing upward PLANE: Special CLERIC/DRUID: 20th level cleric FIGHTER: 25th level fighter MAGIC-USER/ILLUSIONIST: 30th level in each THIEF/ASSASSIN: Nil MONK/BARD: 15th level in each PSIONIC ABILITY: I |
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The god is incredibly beautiful, so much so that beings of less than the 12th level fall down and worship him no matter what their alignment. He was driven off the Prime Material Plane by the forces of Chaos and waits to be summoned back (for he is called the Justice Maker, and intends to do just that if given the chance).
His weapon is a rod that incorporates a group of several weapons: a mace of disruption, a hammer of thunderbolts, and a rod of lordly might. It does 3-30 points of damage on a hit. This weapon comes with the deity to any plane where he takes his fighting attribute.
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ELENOIN FREQUENCY: Very rareNO. APPEARING: 20-200 ARMOR CLASS: 6 MOVE: 12" HIT DICE/POINTS: 55 hp % IN LAIR: 95% TREASURE TYPE: A NO. OF ATTACKS: 3/2 DAMAGE/ATTACK: 1-10 SPECIAL ATTACKS: Nil SPECIAL DEFENSES: Nil MAGIC RESISTANCE: 25% INTELLIGENCE: Average ALIGNMENT: Neutral SIZE: M (6') PSIONIC ABILITY: Nil Attack/Defense Modes: Nil LEVEL/X.P. VALUE: VII/1,670 |
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Demigoddess
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ARMOR CLASS: -2 MOVE: 18"/96" HIT POINTS: 176 NO. OF ATTACKS: 2 DAMAGE/ATTACK: 10-60 (wings)/5-50 (beak) SPECIAL ATTACKS: Nil SPECIAL DEFENSES: See below MAGIC RESISTANCE: 50% SIZE: L ALIGNMENT: Chaotic neutral WORSHIPPER'S ALIGN: Chaotic neutral (birds) SYMBOL: Any bird image PLANE: Demi-plane of birds CLERIC/DRUID: Nil FIGHTER: 15th level fighter MAGIC-USER/ILLUSIONIST: Nil THIEF/ASSASSIN: Nil MONK/BARD: 15th level bard PSIONIC ABILITY: Nil S: 23 I: 23 W: 23 D: 25 C: 20 CH: 23 |
As with the other Master types, she does not have a large human following, but all avian kind do her homage.
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GRAHLUK FREQUENCY: Very rareNO. APPEARING: 20-200 ARMOR CLASS: -2 MOVE: 15" HIT DICE/POINTS: 70 hp % IN LAIR: 50% TREASURE TYPE: Nil NO. OF ATTACKS: 1 DAMAGE/ATTACK: 3-18 SPECIAL ATTACKS: Nil SPECIAL DEFENSES: Nil MAGIC RESISTANCE: 95% INTELLIGENCE: Low ALIGNMENT: Neutral SIZE: L (20') PSIONIC ABILITY: Nil Attack/Defense Modes: Nil LEVEL/X.P. VALUE: VIII/6,650 |
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GROME (lord of the earth, king of the land below the roots)
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Lesser god ARMOR CLASS: -5MOVE: 18" (48") HIT POINTS: 335 NO. OF ATTACKS: 1 DAMAGE/ATTACK: 8-80 SPECIAL ATTACKS: See below SPECIAL DEFENSES: Nil MAGIC RESISTANCE: 50% SIZE: L (20') ALIGNMENT: Neutral WORSHIPPER'S ALIGN: Neutral SYMBOL: Petrified oak PLANE: Elemental Plane of Earth CLERIC/DRUID: See below FIGHTER: 18th level ranger MAGIC-USER/ILLUSIONIST: See below THIEF/ASSASSIN: Nil MONK/BARD: Nil PSIONIC ABILITY: VI |
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The king of the earth elementals, Grome can cross any body of water without penalty, can use any spell involving plants, animals, the earth, or things affecting the earth as a 50th level spell caster, and can summon 1-20 16 HD earth elementals to fight by his side at any time.
Grome looks like a huge gnarled and earth-colored oak, though he seems much more dense and powerful than any plant could be. No barrier, magical or otherwise, can withstand the force of his fist.
Grome has few mortal worshippers, but earth elementals and creatures living under the ground pay him homage.
HAAASHASTAAK (master of all lizardkind)
Demigod
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ARMOR CLASS: -3 MOVE: 21" HIT POINTS: 197 NO. OF ATTACKS: 1 DAMAGE/ATTACK: 7-70 SPECIAL ATTACKS: Never misses SPECIAL DEFENSES: Nil MAGIC RESISTANCE: 75% SIZE: L (60' tall) ALIGNMENT: Neutral WORSHIPPER'S ALIGN: Neutral (reptiles) SYMBOL: Lizard head PLANE: Demi-plane of reptiles CLERIC/DRUID: Nil FIGHTER: 20th level fighter MAGIC-USER/ILLUSIONIST: Nil THIEF/ASSASSIN: Nil MONK/BARD: Nil PSIONIC ABILITY: VI S: 25 I: 11 W: 3 D: 19 C: 24 CH: 4 |
While he has no human worshipers, he is revered by all reptilian types. He is aware of anything within the sensing range of any lizard.
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Lesser god ARMOR CLASS: -2MOVE: 24" HIT POINTS: 289 NO. OF ATTACKS: 1 DAMAGE/ATTACK: 6-48 SPECIAL ATTACKS: See below SPECIAL DEFENSES: +4 or better weapon to hit, plus see below MAGIC RESISTANCE: 50% SIZE: L (20' tall) ALIGNMENT: Chaotic neutral WORSHIPPER'S ALIGN: See below SYMBOL: Three flames PLANE: Elemental Plane of Fire CLERIC/DRUID: Nil FIGHTER: 18th level fighter MAGIC-USER/ILLUSIONIST: See below THIEF/ASSASSIN: Nil MONK/BARD: Nil PSIONIC ABILITY: Nil |
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A lord of the fire elementals, Kakatal is able to use all fire spells as a 30th level spell caster. The heat of his body does 4-40 points of damage to any who come within 20 feet of it. He strikes with his flaming "fist" for 6-48 points of damage. No amount of water or fire can affect this being, and he can summon 1-10 16 HD fire elementals whenever he wishes.
While he has no human worshipers, all fire creatures pay Kakatal homage.
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KELMAIN FREQUENCY: Very rareNO. APPEARING: See below ARMOR CLASS: 2 MOVE: 12" HIT DICE/POINTS: See below % IN LAIR: 85% TREASURE TYPE: H NO. OF ATTACKS: 1 DAMAGE/ATTACK: By weapon type SPECIAL ATTACKS: Nil SPECIAL DEFENSES: Immune to petrification and paralysis MAGIC RESISTANCE: Standard INTELLIGENCE: Very ALIGNMENT: Chaotic neutral SIZE: M (6') PSIONIC ABILITY: Nil Attack/Defense Modes: Nil LEVEL/X.P. VALUE: Variable |
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The bulk of the army are 1st level fighters. Additional leaders are as follows:
| Number | of Troops | Additional Leader | |
| 5 | 1st level | 2nd level | |
| 10 | 3rd level | ||
| 50 | 4th level | ||
| 250 | 5th level | ||
| 1,000 | 6th level | ||
| 5,000 | 7th level | ||
| 10,000 | 8th level |
Thus, if 10,000 Kelmain troops appear, they will be led by one 8th level leader, two 7th level leaders, ten 6th level, forty 5th level, two hundred 4th level, one thousand third level, and two thousand 2nd level leaders for a total of 13,253 Kelmain. If 10 troops arrived, there would be one 3rd level and two 2nd level leaders.
MEERCLAR (mistress of catkind)
Demigoddess
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ARMOR CLASS: -2 MOVE: 30" HIT POINTS: 152 NO. OF ATTACKS: 3 DAMAGE/ATTACK: 6-72/6-72 (claws)/10-100 (bite) SPECIAL ATTACKS: Nil SPECIAL DEFENSES: See below MAGIC RESISTANCE: 50% SIZE: L (20' at the shoulder) ALIGNMENT: Chaotic neutral WORSHIPPER'S ALIGN: Chaotic neutral (cats) SYMBOL: Cat's claws PLANE: Demi-plane of cats CLERIC/DRUID: 14th level druid FIGHTER: 15th level fighter MAGIC-USER/ILLUSIONIST: Nil THIEF/ASSASSIN: Nil MONK/BARD: Nil PSIONIC ABILITY: I S: 25 (+7, +14) I: 22 W: 13 D: 25 C: 20 CH: 21 |
While there are not many human worshipers of this being, all felines pay her homage.
Lesser god
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ARMOR CLASS: -2 MOVE: 72" HIT POINTS: 189 NO. OF ATTACKS: 1 DAMAGE/ATTACK: 8-64 SPECIAL ATTACKS: Whirlwind SPECIAL DEFENSES: +4 or better weapon to hit, plus see below MAGIC RESISTANCE: 50% SIZE: L (30' tall) ALIGNMENT: Neutral WORSHIPPER'S ALIGN: Neutral (air elementals) SYMBOL: Tornado PLANE: Elemental Plane of Air CLERIC/DRUID: Nil FIGHTER: 18th level fighter MAGIC-USER/ILLUSIONIST: See below THIEF/ASSASSIN: Nil MONK/BARD: Nil PSIONIC ABILITY: VI S: 25 (+7, +14) I: 19 W: 13 D: 22 C: 25 CH: 10 |
Misha is not affected by any physical weaponry launched into the air at him, and can summon 1-20 16 HD air elementals to aid him in any battle.
Misha is able to use all spells involving weather and wind as a 20th level magic-user, druid, or cleric.
The god is not worshiped by humans, but many air elementals pay homage to the being.
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MIST GIANT FREQUENCY: Very rareNO. APPEARING: 1 ARMOR CLASS: -6 MOVE: 9" HIT DICE/POINTS: 12 HD % IN LAIR: 25% TREASURE TYPE: H NO. OF ATTACKS: 4 DAMAGE/ATTACK: 3-18 (X 4) SPECIAL ATTACKS: See below SPECIAL DEFENSES: +2 or better weapon needed to hit MAGIC RESISTANCE: Standard INTELLIGENCE: Low ALIGNMENT: Chaotic evil SIZE: L (8') PSIONIC ABILITY: Nil Attack/Defense Modes: Nil LEVEL/X.P. VALUE: VIII/4,950 + 16 per hp |
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This creature is rarely seen in a fog or mist (90% invisible) and cannot be heard in such places. It surprises its prey on a 1-5 (d6) chance in fog.
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FREQUENCY: Unique NO. APPEARING: 1 ARMOR CLASS: -4 MOVE: 15" HIT DICE/POINTS: 80 hp % IN LAIR: 95% TREASURE TYPE: H NO. OF ATTACKS: 1 DAMAGE/ATTACK: 7-42 SPECIAL ATTACKS: Nil SPECIAL DEFENSES: Shield MAGIC RESISTANCE: Standard INTELLIGENCE: Very ALIGNMENT: Chaotic neutral SIZE: L (21' tall) PSIONIC ABILITY: Nil Attack/Defense Modes: Nil LEVEL/X.P. VALUE: VIII/6,391 |
Mordagz fights as a 15 HD monster. He will guard the Shield of Chaos to the death.
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MYYRRHN
FREQUENCY: Rare NO. APPEARING: 3-30 ARMOR CLASS: 8 MOVE: 12"/24" HIT DICE/POINTS: 4 HD % IN LAIR: 50% TREASURE TYPE: D NO. OF ATTACKS: 1 DAMAGE/ATTACK: By weapon type SPECIAL ATTACKS: Nil SPECIAL DEFENSES: Nil MAGIC RESISTANCE: 5% INTELLIGENCE: Average to very ALIGNMENT: Neutral good SIZE: M (6') PSIONIC ABILITY: Nil Attack/Defense Modes: Nil LEVEL/X.P. VALUE: III/125 + 4 per hp |
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FREQUENCY: Very rare NO. APPEARING: 1 ARMOR CLASS: -2 MOVE: 24" HIT DICE/POINTS: 10 HD % IN LAIR: 5% TREASURE TYPE: Nil NO. OF ATTACKS: 3 DAMAGE/ATTACK: 1-10/1-10/2-8 SPECIAL ATTACKS: Nil SPECIAL DEFENSES: See below MAGIC RESISTANCE: 25% INTELLIGENCE: Average ALIGNMENT: Neutral SIZE: L (8' at the shoulder) PSIONIC ABILITY: Nil Attack/Defense Modes: Nil LEVEL/X.P. VALUE: VII/1,950 + 14 per hp |
NNUUURRRR'C'C' (master of the insect swarm) "King with Wings"
Demigod
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ARMOR CLASS: -2 MOVE: 12"/48" HIT POINTS: 300 NO. OF ATTACKS: 2 DAMAGE/ATTACK: 4-40 SPECIAL ATTACKS: Poison SPECIAL DEFENSES: Fear aura MAGIC RESISTANCE: 15% SIZE: L (40' tall) ALIGNMENT: Neutral WORSHIPPER'S ALIGN: Neutral (insects) SYMBOL: Mosquito PLANE: Demi-plane of insects CLERIC/DRUID: Nil FIGHTER: 18th level fighter MAGIC-USER/ILLUSIONIST: Nil THIEF/ASSASSIN: Nil MONK/BARD: Nil PSIONIC ABILITY: Nil S: 25 I: 10 W: 3 D: 20 C: 25 CH: -6 |
Any creature hit by its proboscis must save vs. poison at -4 or die instantly. Even if the victim saves, it will suffer 4-40 points of damage (blood drain).
While this being has few human worshipers, all insect races do it homage.
Demigod
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ARMOR CLASS: -2 MOVE: 15" HIT POINTS: 200 NO. OF ATTACKS: 0 DAMAGE/ATTACK: Nil SPECIAL ATTACKS: Nil SPECIAL DEFENSES: See below MAGIC RESISTANCE: 100% SIZE: L (20' at shoulder) ALIGNMENT: Neutral WORSHIPPER'S ALIGN: Neutral (bovines) SYMBOL: Two cow horns PLANE: Demi-plane of cattle CLERIC/DRUID: See below FIGHTER: Nil MAGIC-USER/ILLUSIONIST: Nil THIEF/ASSASSIN: Nil MONK/BARD: Nil PSIONIC ABILITY: I S: 25 I: 15 W: 25 D: 15 C: 25 CH: 9 |
While Nuru-ah has few human worshipers, it is worshiped by all bovines.
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FREQUENCY: Very rare NO. APPEARING: 1-4 ARMOR CLASS: -2 MOVE: 12" HIT DICE/POINTS: 10 HD % IN LAIR: 40% TREASURE TYPE: F NO. OF ATTACKS: Variable DAMAGE/ATTACK: Variable SPECIAL ATTACKS: See below SPECIAL DEFENSES: See below MAGIC RESISTANCE: Standard INTELLIGENCE: Average ALIGNMENT: Chaotic neutral SIZE: L (5' at shoulder) PSIONIC ABILITY: Nil Attack/Defense Modes: Nil LEVEL/X.P. VALUE: VII/1,950 + 14 per hp |
PYARAY "Whisperer of Impossible Secrets"
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Lesser god ARMOR CLASS: -2MOVE: 12" HIT POINTS: 250 NO. OF ATTACKS: 6 DAMAGE/ATTACK: 5-40 each SPECIAL ATTACKS: Nil SPECIAL DEFENSES: See below MAGIC RESISTANCE: 50% SIZE: L (10' tall) ALIGNMENT: Chaotic evil WORSHIPPER'S ALIGN: Chaotic evil SYMBOL: Blue gem with 8 rays emanating from it PLANE: Prime Material Plane CLERIC/DRUID: Nil FIGHTER: 15th level fighter MAGIC-USER/ILLUSIONIST: 10th level in each THIEF/ASSASSIN: Nil MONK/BARD: Nil PSIONIC ABILITY: I |
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This terrible being is the Lord of the Ocean Abysses. He appears as a huge blood red octopus with a pulsing blue gem fixed atop his head. He attacks with his six tentacles for 5-40 points of damage each. He will not lose his last 10 hit points until his gem is crushed; this gem has all the hardness of any high quality diamond.
Pyaray commands the Chaos fleet, a flotilla of sunken ships manned by undead sailors.
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FREQUENCY: Unique NO. APPEARING: 1 ARMOR CLASS: -4 MOVE: 12" HIT DICE/POINTS: 150 hp % IN LAIR: 75% TREASURE TYPE: H NO. OF ATTACKS: 1 DAMAGE/ATTACK: 1-10 SPECIAL ATTACKS: Energy drain SPECIAL DEFENSES: +2 or better weapon needed to hit, plus see below MAGIC RESISTANCE: 85% INTELLIGENCE: Average ALIGNMENT: Chaotic evil SIZE: L (8' tall and wide) PSIONIC ABILITY: Nil Attack/Defense Modes: Nil LEVEL/X.P. VALUE: X/21,450 |
If it is killed before completely draining a victim, the victim will regain his or her lost levels (at a rate of one turn per level lost).
Demigod
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ARMOR CLASS: -2 MOVE: 18" HIT POINTS: 97 NO. OF ATTACKS: 1 DAMAGE/ATTACK: 9-90 SPECIAL ATTACKS: Nil SPECIAL DEFENSES: See below MAGIC RESISTANCE: 10% SIZE: L (13' tall) ALIGNMENT: Neutral WORSHIPPER'S ALIGN: Neutral (canines) SYMBOL: Wolfhound's head PLANE: Demi-plane of dogs CLERIC/DRUID: Nil FIGHTER: 15th level ranger MAGIC-USER/ILLUSIONIST: Nil THIEF/ASSASSIN: Nil MONK/BARD: 10th level bard PSIONIC ABILITY: VI S: 23 (+5, +11) I: 20 W: 20 D: 21 C: 22 CH: 19 |
While he has few human worshipers, all canines are aware of him and pay him homage.
STRAASHA (lord of the water elementals)
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Lesser god ARMOR CLASS: -2MOVE: 12"/ /36" HIT POINTS: 189 NO. OF ATTACKS: 2 DAMAGE/ATTACK: 8-48/8-48 SPECIAL ATTACKS: See below SPECIAL DEFENSES: +4 or better weapon to hit, immune to heat attacks MAGIC RESISTANCE: 50% SIZE: L (10') ALIGNMENT: Neutral WORSHIPPER'S ALIGN: Neutral (water elementals) SYMBOL: Wave of water PLANE: Elemental Plane of Water CLERIC/DRUID: Nil FIGHTER: 19th level ranger MAGIC-USER/ILLUSIONIST: See below THIEF/ASSASSIN: Nil MONK/BARD: Nil PSIONIC ABILITY: VI |
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This creature appears as a huge humanoid with green skin and turquoise hair and beard.
As a ruler of the water elementals, Straasha has double the power of normal water elementals, plus the ability to cast all water spells at the 20th level of magic-use. He is the only one of his type not affected by heat-based attacks. He can summon 3-18 of his kindred to aid him in battle.
Straasha can strike with two waves of water per round that hit for 8-48 points each; these are created by the being out of thin air.
While he has few (if any) human worshippers, many water elementals and water creatures are aware of Straasha and pay him homage.
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THELEB K'AARNA (evil wizard) ARMOR CLASS: 10MOVE: 12" HIT POINTS: 44 NO. OF ATTACKS: 1 DAMAGE/ATTACK: 1-4 SPECIAL ATTACKS: See below SPECIAL DEFENSES: Nil MAGIC RESISTANCE: Standard SIZE: M (5½') ALIGNMENT: Lawful evil CLERIC/DRUID: Nil FIGHTER: Nil MAGIC-USER/ILLUSIONIST: 15th level magic-user/8th level illusionist THIEF/ASSASSIN: Nil MONK/BARD: Nil PSIONIC ABILITY: Nil Attack/Defense Modes: Nil S: 12 I: 18 W: 11 D: 15 C: 17 CH: 7 An evil Pan Tangian wizard, this man was able to call upon demons, elementals of unusual power, and demigods from other planes to aid him. He uses a special 7th level spell bequested to him by his ancestors for all of these summonings. It is said that the spell will only work for those of Pan Tang blood. Theleb K'aarna is a powerful enemy who often fights Elric, and has tried to kill him on several occasions. |
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VAMPIRE TREES
FREQUENCY: Very rare NO. APPEARING: 1-20 ARMOR CLASS: 0 MOVE: 12" (leaves only) HIT DICE/POINTS: 12 HD % IN LAIR: 100% TREASURE TYPE: Q (X 5), S NO. OF ATTACKS: 1-10 DAMAGE/ATTACK: 2-8 SPECIAL ATTACKS: See below SPECIAL DEFENSES: Never surprised MAGIC RESISTANCE: Standard INTELLIGENCE: Low ALIGNMENT: Neutral evil SIZE: L (+25' tall) PSIONIC ABILITY: Nil Attack/Defense Modes: Nil LEVEL/X.P. VALUE: VIII/3,850 + 16 per hp |
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Vampire trees save vs. fire at a -2 penalty, and take +1 extra point of damage for every die of damage done by flame. They fear fire, and will never send their leaves near flame.
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FREQUENCY: Very rare NO. APPEARING: 3-12 ARMOR CLASS: 2 MOVE: 15" HIT DICE/POINTS: 15 HD % IN LAIR: 0% TREASURE TYPE: Nil NO. OF ATTACKS: 3 DAMAGE/ATTACK: 4-24/4-24/3-18 SPECIAL ATTACKS: Nil SPECIAL DEFENSES: Immune to fear MAGIC RESISTANCE: 25% INTELLIGENCE: Low ALIGNMENT: Chaotic neutral SIZE: L (10' at the shoulder) PSIONIC ABILITY: Nil Attack/Defense Modes: Nil LEVEL/X.P. VALUE: IX/5,600 + 20 per hp |
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Greater god ARMOR CLASS: -2MOVE: 18" HIT POINTS: 376 NO. OF ATTACKS: 2 DAMAGE/ATTACK: 7-42 (+14) SPECIAL ATTACKS: Shape change SPECIAL DEFENSES: +3 or better weapon to hit MAGIC RESISTANCE: 50% SIZE: M (5') ALIGNMENT: Chaotic evil WORSHIPPER'S ALIGN: Chaotic evil SYMBOL: Image of a slim young girl PLANE: Special CLERIC/DRUID: Nil FIGHTER: 15th level fighter MAGIC-USER/ILLUSIONIST: 25th level magic-user THIEF/ASSASSIN: 15th level assassin MONK/BARD: Nil PSIONIC ABILITY: II |
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Xiombarg appears on the Prime Material Plane as a slim young girl, and wields a great double-edged battle axe in battle. This is a +4 weapon that glows with a light-blue radiance and inflicts 7-42 points of damage on a hit (plus strength bonus), paralyzing any being hit who does not save vs. this effect.
Xiombarg craves blood and souls (much as Arioch does), and may respond favorably to proper sacrifices.
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YYRKOON (evil hero)
ARMOR CLASS: -4 MOVE: 12" HIT POINTS: 84 NO. OF ATTACKS: 2 DAMAGE/ATTACK: By weapon type SPECIAL ATTACKS: See below SPECIAL DEFENSES: Nil MAGIC RESISTANCE: Standard SIZE: M (6½') ALIGNMENT: Chaotic evil CLERIC/DRUID: Nil FIGHTER: 15th level fighter MAGIC-USER/ILLUSIONIST: 17th level magic-user THIEF/ASSASSIN: Nil MONK/BARD: 5th level bard PSIONIC ABILITY: Nil Attack/Defense Modes: Nil |
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This evil prince of Melniboné is Elric's cousin, and an implacable enemy of his. Yyrkoon can also use many unusual spells which his (and Elric's) ancestors developed. He has been known to fight with Mournblade, twin to Elric's enchanted blade Stormbringer (q.v.). This weapon's abilities are similar in all respects to those of Stormbringer.